The Unreal Stencil Dragon
Project created for a Tech Art Class I gave recently
I created this example project for a Tech Art Class I gave for SAE School Australia. It is an extension of my previous project called "One Shader to Rule them All" (https://www.artstation.com/artwork/4XLk04).
Have fun with the breakdown and project files:
🛠Breakdown: https://www.artstation.com/artwork/g0g8bP
💾Project Files: https://simonschreibt.gumroad.com/l/rshvd
📑WIP Thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/314
The basic idea of both projects: (Almost) all materials are based on only one (super duper) shader to speed up the creation of vfx materials. In addition I wanted to learn more about stencil buffers and challenged me by making a magical card with a little interior inside and a dragon being able to peek out of the card.
Total length of the class was 2.5h. Approx. half of it went into a breakdown of the project (looking at the setup of the project and how everything was animated) and a look on how to use the super duper shader to create different materials very quickly.
I hope you liked the resources, have a great day!
Simon